Gamedev Update #01 - August 2026
So, this is the first monthly post I'll be making about my gamedev projects. I'm awful at social media, but also hate disappearing for months--or years--at an end. So hopefully this gives fans of my games a little peak into my progress. I don't take a single one of you for granted, but I know it maybe comes across as if I do because I'm so silent all the time...so here we go! Spin Spirits Earlier this year I submitted the finished prototype of Spin Spirits to Screen Australia, who had funded the development of it in 2025. This featured the first two hours or so of the game. The response I got from them was really, really great! I was supposed to attend some festivals for the game this year, but chickened out! I just wasn't ready for that yet--but will definitely be next year once the game is further along. The main focus for Spin Spirits recently has been adding some much needed depth to the battle system. This involved two updates: adding a Rock-Paper-Scissors atta...